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Therefore, infantry can play a strong supporting role in defending other units against their counters, or can become a powerful late-game option even when gold starts to become scarce. In contrast, there is no cheap and effective counter for infantry in general, even though many units may fare well against them. Even many of the infantry unique units are excellent at countering certain kinds of units. For one, they are typically very cost-effective counters to other units, with the Militia line being an effective low-gold cost counter to trash units and the Spearman line being a highly effective counter to cavalry units. However, infantry units have a few strong areas. Typically, infantry units are not used in most rushing strategies, where the role of raiding and destroying enemies is better filled by ranged and cavalry units. Typically, they cost much less than their cavalry counterparts, which helps compensate for lower overall stats and speed. The vast majority of infantry units cost both food and gold, with the main exception being the Spearman line, which costs food and wood instead. Additionally, there is the Eagle Scout line, which is exclusive to American civilizations, and thirteen infantry unique units, which are typically built at the Castle. The two main lines of infantry in Age of Empires II are the Militia and Spearman lines, both of which are created at the Barracks. Romans: Swordsmen have -33% reload time.Īge of Empires II Main article: Infantry units (Age of Empires II).
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Infantry units are 4 times more resistant to conversion. Macedonians: Academy units have +1/+2 pierce armor in the Bronze/Iron Age.Greeks: Academy units have +30% speed and are 20% cheaper.Short/ Broad/ Long Swordsmen and Legion have +15/20/60/80 HP respectively. Carthaginians: Academy units have +25% HP.However, their low speed makes them vulnerable to archers. These units benefit from being easy to create large groups of, both due to their relatively low costs and the technology Logistics, which causes two Barracks units to cost a single population space. There are three lines of Infantry in Age of Empires: the Clubman and Short Swordsman lines, available from the Barracks, and the Hoplite line, available from the Academy. Their villagers gather food faster from sheep, and their Town Centers are cheaper than usual, which helps their economy and gives them the possibility of expanding in the mid-game much faster.Age of Empires Main article: Infantry units (Age of Empires) Their unique unit is the Longbowman which can out-range virtually every other unit in the game as well as towers and castles once fully upgraded. Their archery ranges produce units considerably faster than the average civilization, and their archers in general have a longer range. The first entry in our list happens to be the Britons, a classic civilization with a focus on archery for their military strategies. So without further ado, here are the best civilizations with the highest win-rate in AoEII: HD Edition. To simplify this I’ve turned to aoestats.io, an independent project that monitors the game’s competitive scene and provides easy to understand data such as win rate, overall usage, and average game score for each civilization. Some may do better on certain maps, some benefit from 1v1 settings or are good in team games, and the list of variables goes on making it hard to make a simple ranking. With the HD version came several new civilizations to control and develop into bustling empires, complicating the ever-controversial question of which civilization is the best. It’s been going strong since 1999 and with the release of the HD Edition in 2013 and the arrival of the Definitive Edition in November 2019, it doesn’t look like that’s going to end anytime soon. Few franchises in the history of gaming have been as long-standing as Age of Empires, Ensemble Studios’ classic historical RTS.Īnd very few games have been played for such a long time as Age of Empires II, arguably the most beloved installment in the series.